Saturday, 7. October 2006

Java is great ...

I wondered how to make the Semantic Web fly, so I wandered around looking for possible deployment of Java based semweb stuff (many semweb apps are written in Java). Reading about webhosting and possibilities to host services like gnowsis as a web-application, stumbling around in the world of tomcat web-hosters, a dicussion with a nice line catches my eye:

As someone said, "java is great for engineering next generation
solutions to enable maximization of developer income by means of enhanced buzzword use".


Point there. Naively I wondered who the someone may be and googled for the phrase "java is ..." resulting in an estimated 3,220,000 buzzword bullshitters. Oh, I forgot to quote the quote, so searching "java is ..." with quotes it bakes down to 1 someone who said it.

What can you learn? As many people buzzword-pump-fill their web-writings with above terms, they may be highly paid Java people. I can only say:

Java is great for engineering next generation solutions to enable maximization of developer income by means of enhanced buzzword use.
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Richard Cyganiak (guest) - 7. Oct, 20:09

Heh, this is fun.

Java is great for engineering next generation solutions to enable maximization of developer income by means of enhanced buzzword use.

C++ is a great language for those who know to pick a decent subset: C.

Perl is the only language where you can bang your head on the keyboard and it compiles.

Ruby just is.

C# is great for engineering next generation solutions to enable maximization of Microsoft income by means of enhanced buzzword use.

Javascript is required to use this site.

PHP is teh best programing language evar its even better then HTML!!!1

Python is for stamp collectors.

leobard - 17. Oct, 22:24

good reply

I like best the statement: "Perl is the only language where you can bang your head on the keyboard and it compiles."

It indicates that there are times when you bang your head on the keyboard while programming perl, which sounds familiar to me. Thats the funny shaped marks on my forehead..

Friday, 6. October 2006

relational browser and cia factbook

Very nice GUI demo of a relational browser, looks similar to touchgraph but moves very groovy. Danish Nadeem pointed me to it.

http://der-mo.net/relationBrowser/

rviewer
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heimwege (guest) - 6. Oct, 12:29

Cluttering

This visualization lacks of a good concept for the visualization of huge masses of data. As long as it it deals with 5-7 items everything looks fine, but for instance if you browse to europe, every european country is listet (about 50 items). They overlap each other and you cannot see anything...
A site that deals with these problems: http://www.visualcomplexity.com/

leobard - 7. Oct, 13:20

correct

the vis is not really good, all these graph vis have the same problems.

but the animations are really smooth, they attract my mouse for more clicking.

Thursday, 5. October 2006

will there be compilers in heaven?

The day I have infinite time, I can fix all the bugs in gnowsis. I can enter all my wisdom into my semantic desktop and I can exchange my knowledge with others. When I am dead, I am in heaven, because I trust in Jesus. So, when I am dead I have infinite time.

So, the burning question is: will there be computers in heaven? Important theological question, for sure, because worshipping god all day is important, but a relaxing round of starcraft or Quake2 in between would surely please. Ok, perhaps they have much cooler stuff in heaven, but at least coding would be good.

Lets read the relevant literature. The article "will there be harleys in heaven?" by John G. Stackhouse, and recommended to me by Michael Robb has this theory:


When I was 26, my wife and brother prevailed upon me to give up my black Honda motorbike. They were afraid of motorcycles and couldn't have peace knowing I was traversing Chicago's expressways and city streets on one. So I gave it up. And I did so with heaven in mind. I theologized that in the life to come, God would give me a whole stable of motorcycles, racing cars, powerboats, airplanes, and other mechanical pleasures I had forgone in this life because of their danger as well as their cost. And if there weren't motorcycles in heaven, I reasoned, God would provide something better: perhaps airborne "speeders" as in the Star Wars movies.


Star wars speeders. If we have pods and speeders in heaven, we surely have eclipse and Gimp, perhaps infinite bandwith and processing power. So, all those fancy mashups will be free in heaven. cool.

Two things follow for me:
a) the outcome of gnowsis is not so important anyway, when I am dead it is just dust in the wind, soon forgotten
b) I probably won't need compilers in heaven, when they have 74-Z speederbikes there.

so, if you desperately need a semantic desktop soon, code it yourself. Its all open source. After visiting burning man and knowing that I have 74-Z's in heaven, there is no pressure to do this myself

;-)
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Rainer (guest) - 6. Oct, 02:05

sounds like...

... a good question for http://www.spiritualcomputing.com/ .

Frank (guest) - 6. Oct, 03:59

Hopefully not. I guess after this life, it's time (or rather eternity) for a change. And even if there are computers, they would be perfect and without bugs. There wouldn't be any problems to solve with computers, and, more importantly, no problems created _by_ computers either. Sounds boring, doesn't it? :-)

gregcaseyatthebat@yahoo.com (guest) - 24. Nov, 22:36

right on!

right on!

Friday, 29. September 2006

Der nächste Great Escape

Der nächste Great Escape findet nicht am 2.10.2006 statt, sondern eine Woche später am

Montag dem 9.10.2006, ab 20:00 im Glockencafe


Themen sind wie immer: digitale Kultur in Kaiserslautern. Wir haben immer noch Bock, diese Stadt zu rocken. Wenn ihr selber einen Vortrag machen wollt oder eine Idee für ein Projekt habt, was zu uns passen könnte, bitte einfach mitbringen.

liebe grüsse,
eure Digitalcouch
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Permanent Breakfast am 7.10.2006

Wir kündigen wieder ein Permanent Breakfast an, ein Frühstück im öffentlichen Raum. Jeder kann ja prinzipiell für sich selbst jederzeit öffentlich frühstücken, aber gemeinsam und angekündigt ists doch schöner.

"Permanent Breakfast" wurde im Mai 1996 vom Wiener Künstler Friedemann Derschmidt und seiner Gruppe initiiert.

Die Regeln sind einfach: einer lädt zum Frühstück ein, alle eingeladenen Freunde bekommen ein ordentliches Frühstück im öffentlichen Raum. Am folgenden Tag frühstücken die eingeladenen und laden wiederum Freunde ein, die Kette setzt sich fort.

Ort und Zeit:
Vor dem Kunstladen "Unicat"
Pirmasenser Str 18
67655 Kaiserslautern

am Samstag, 7.10.2006 ab 10:00

ihr solltet spätestens um 11:00 das erste Ei geöffnet haben, das Frühstück hat ein natürliches Ende wenn wir satt sind.

Der Platz wird uns viel Aufmerksamkeit bringen, die vielen Passanten am Samstag vormittag versprechen einen guten Abend.

Bei Regenwetter! Wird diese Veranstaltung auf unbestimmte Zeit verschoben. Wir werden wohl im Wetterbericht gucken, ob es klappt, wenn nicht, bloggen wir. Für nervöse, einfach bei Leo anrufen oder SMS schicken: 0176/24548974

Mitzubringen ist alles was ihr braucht, üblicherweise ist das:
* ein Tisch
* Stühle
* Tischtuch
* Essen

Das Essen ist meist das kleinste Problem, da wir gerne teilen, Tische und Stühle muss jeder für sich mitnehmen.

Bitte diese Nachricht weiterleiten, bloggen, copy/pasten, ausdrucken, acchiffieren, sprechen, per SMS an alle im Addressbuch schicken, per e-mail weitersenden, lesen. Kommet zahlreich, wenn möglich manisch.
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Thursday, 28. September 2006

Five issues to think about before you try to do real AI

Gunnar Grimnes pointed me to this article by Roger
C. Schank


Note the best part here on Five issues to think about before you try to do real AI, which is related to my other rants about researchers who should dig into engineering:

1. Real problems are needed for prototyping. We cannot keep working in toy domains. Real problems identify real users with real needs. This changes what the interactions with the program will be considerably and must be part of the original design.

2. Real knowledge that real domain experts have must be found and stored. This does not mean interviewing them and asking for the rules that they use and ignoring everything else that fails to fit. Real experts have real experiences, contradictory viewpoints, exceptions, confusions, and the ability to have an intuitive feel for a problem. Getting at these issues is critical. It is possible to build interesting systems that do not know what they know. Expertise can be captured in video, stored and indexed in a sound way, and retrieved without having to fully represent the content of that expertise (e.g., the ASK TOM system (Schank, Ferguson, Birnbaum, Barger, Greising, 1991). Such a system would be full of AI ideas, interesting to interact with, and not wholly intelligent but a far sight better than systems that did not have such knowledge available.

3. Software engineering is harder than you think. I can’t emphasize strongly enough how true this is. AI had better deal with the problem.

4. Everyone wants to do research. One serious problem in AI these days is that we keep producing researchers instead of builders. Every new Ph.D. receipient, it seems, wants to continue to work on some obscure small problem whose solution will benefit some mythical program that no one will ever write. We are in danger of creating a generation of computationally sophisticated philosophers. They will have all the usefulness and employability of philosophers as well.

5. All that matters is tool building. This may seem like an odd statement considering my comments about the expert system shell game. However, ultimately we will not be able to build each new AI system from scratch. When we start to build useful systems the second one should be easier to build than the first, and we should be able to train non-AI experts to build them. This doesn’t mean that these tools will allow everyone to do AI on their personal computers. It does mean that certain standard architectures should evolve for capturing and finding knowledge. From that point of view the shell game people were right, they just put the wrong stuff in the shell. The shell should have had expert knowledge about various domains in it, available to make the next system in that domain that much easier to build.
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